Synthesis Demos – A bunch of Processing programs I built for a couple of classes I taught over the years to demonstrate various digital synthesis methods. You’ll find instructions for Installing Processing along with the code for the demos. Yes, this is source code, but Processing is really easy to get into, even for non-programmers. It’s also free, both as in freedom and as in free beer, so check it out!

MineBlower – A Processing-based game I built and used for several years in a major asset-creation project in my Interactive & Game Audio class. Its cheesiness is legendary, and it’s here for you to experience!

Gameplay Programming – Online programming course I built for RIT’s edX certificate in Video Game Design. The course uses Processing to expose students to programming concepts, and it’s free to audit!

PGA-1 – Conference paper describing an algorithmically composed piece that sonifies the Fibonacci Partition Fractal, along with a recording of the piece.

The Garden – Presentation originally given at the New Media Consortium Summer Conference in 2016, featuring the Butt Music from Hell – no kidding…

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